
Review · 30 Sept 2026
Tattoo Shop Simulator
Freehand-drawing a tattoo design that a customer actually wears is the one idea here that couldn't have come from any other shop sim.
BeeGamesLiteWriter · Indies, roguelikes, handheldafter 8 hours
Old Stuff Studio · Simulation · PC · released 23 Sept 2026 · Grew from one rented shop to two locations, custom tattoo drawing tool unlocked, three inspector visits survived, two thug encounters fought off
Played 20% less than the game usually takes to finish.
Tested on RTX 3060 · 1080p · High preset · 60 fps inside the shop, drops to the high 40s riding the motorcycle through denser city blocks
Pull out the tattoo book, hit Create, and you're drawing freehand on a customer's arm with the mouse rather than picking from a preset list. Eight hours in, this is still the reason to keep going — a design drawn badly enough gets a customer who comes back annoyed, and one drawn well enough gets repeat business at the shop's reputation. Everything else in Tattoo Shop Simulator is a competent version of a formula this genre has run many times; the drawing tool is the one piece that's actually specific to being a tattoo shop.
Running the shop is mostly inventory and patience
Ink stock runs low and has to be reordered before it does, tattoo machines degrade with use and need repair or replacement, and the banking app tracks whether the business is actually solvent or just looks like it is. None of this is complicated once learned, and that's fine — the loop is meant to be a background hum you manage between customers, not a puzzle. Where it earns points is in letting mistakes compound: a machine left broken too long means a bad tattoo, a bad tattoo means a complaint, and enough complaints bring the inspector down on the shop's cleanliness score whether the machine was the actual problem or not.
- Tattoos completed
- 52
- Custom designs drawn
- 17
- Inspector fines received
- 1
The inspector and the thugs are good ideas, underbaked
An inspector who shows up unannounced to check cleanliness and complaint history, then fines you for what they find, is a genuinely good pressure valve on a genre that usually has no downside to sloppy management. In practice it showed up three times in eight hours and felt identical each visit — walk in, check two things, leave, occasionally fine. The thug encounters, where you grab a bat to defend the shop, are a bigger swing and a smaller payoff: it happened twice, played out almost the same both times, and felt more like a scripted interruption than a system with its own depth.
Where it slips
The second shop location didn't feel meaningfully different to run than the first — same ink logistics, same machine upkeep, same customer types in a different building. Riding the motorcycle around the open-world city is a nice touch for getting between locations, but there isn't much reason to explore it beyond that; eight hours in, most trips were destination-to-destination rather than anything closer to sightseeing. And the core loop, once the drawing tool's novelty settles in around hour four, starts to feel like the inventory-and-reputation management this genre has offered before, just with a tattoo shop's skin on it.
The verdict
Worth it specifically for the custom tattoo drawing system, which is a real, well-implemented idea that gives this shop sim an identity the genre usually skips. Go in expecting the inspector and thug mechanics to stay shallow rather than deepen, and know the two-shop structure so far scales the business without meaningfully changing what running it feels like.
Accessibility
- Subtitles present for customer dialogue, not resizable
- Full key rebinding on PC; no colourblind mode found, which matters for reading ink-stock warnings at a glance
- No difficulty setting — pacing is controlled by how aggressively you take on customers and how well you manage the banking app
- Combat with thugs is a scripted event, not something you can opt out of while still keeping the shop
Checked during play, not from a feature list. Tell us what is missing at hoursdeepcontact@proton.me and it gets added.
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