
Review · 16 Aug 2026
Kingdom Come: Deliverance II
The sequel keeps everything that made the first game difficult and finally explains itself.
AstorianEditor · Role-playing games, open worlds, long-formafter 106 hours
Warhorse Studios · Role-playing · PC · released 04 Feb 2025 · Main story, both regions, most side quests
Played 77% longer than the game usually takes to finish.
Tested on RTX 4070 · 1440p · high preset · 60–75 fps
The first Kingdom Come was a great game wearing a hostile interface. Locks, combat, saving and even reading were systems that punished you for not already knowing them, and the tutorial's answer was to shrug. The sequel keeps all of those systems and teaches them, and that single change is worth thirty points of accessibility and about two of score.
The best medieval world anyone has built
Bohemia here is not a fantasy setting with the magic removed. It is a functioning economy where a stolen shirt is traceable, a nobleman's word outweighs yours in a dispute, and a village has opinions about the war that reached it last month. Quests resolve through conversation, bribery, theft or violence, and the game tracks reputation finely enough that a solution in one town closes doors in the next.
I spent perhaps twenty of my hundred and six hours doing no quests at all — hunting, drinking, getting arrested. The world holds up under that.
- Hours
- 106
- Times arrested
- 9
- Quests failed permanently
- 4
Combat finally reads
The five-direction system is reduced to four and given clearer feedback, and the difference is enormous — you can now tell what an opponent is doing and why your strike bounced. It is still slow, deliberate and lethal, and a fight against two armoured men remains something to avoid rather than solve.
Where it slips
The second region opens roughly sixty hours in and repeats the structure of the first, which is a lot of game to ask for before a change of pace. Several late main-quest sequences also force stealth in a game whose stealth is functional at best.
Performance in the largest city is uneven, and the save system, while improved, still loses more progress than a 2025 game should.
The verdict
A hundred and six hours and the most convincing historical world in games. It asks for patience in the first ten hours and gives back more than anything else in the genre afterwards.
Do the side quests. The main story is the weakest thing here.
Accessibility
- Combat difficulty, lockpicking and dice can each be assisted separately
- Subtitle size and background adjustable; speaker names always shown
- Saving is no longer restricted to potions on standard difficulty
- Reading requires a literacy skill, which gates written content early on
Checked during play, not from a feature list. Tell us what is missing at hoursdeepcontact@proton.me and it gets added.
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